首页> 外文会议>System Sciences (HICSS-43), 2010 >Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA)
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Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA)

机译:评估三维虚拟世界中的多种视角:眼动和所有视图定性分析(AVQA)

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The Human Computer Interaction community is beginning to wrestle with the challenges of effective interaction design for groups collaborating in 3 dimensional virtual worlds. Understanding of the requirements and design processes necessary to support these new technologies is still emerging. While the gaming community has developed heuristics for game design over a 25 year period, the adaptation of this knowledge for the design of virtual collaboration spaces has been limited. Following a research through design approach, we create novel integrations and applications of Human Computer Interaction research methods in an attempt to understand the collaborative work of a small group of individuals in a 3 dimensional virtual world. Specifically, the fine grained perspective provided by eye-tracking (ET), and a more coarse unit of analysis, provided by All-Views-Qualitative-Analysis (AVQA), are applied to understand non-gaming interaction in 3 dimensional virtual worlds. To formalize an integrated method, we describe three lenses for analyzing eye-tracking data in graphics intensive and animated virtual applications. Then, we combine those outcomes with a single method for integrating and analyzing the points-of-view of all subjects in a small group collaborating on a creative work task in a 3 dimensional virtual world. Through these examples, we illustrate the benefits of this type of research for 3 dimensional virtual world designers.
机译:人机交互社区开始为在3D虚拟世界中协作的群体进行有效的交互设计挑战。对支持这些新技术所必需的要求和设计过程的理解仍在不断涌现。尽管游戏社区已经在25年的时间里开发了启发式的游戏设计方法,但是将这种知识用于虚拟协作空间的设计仍然受到限制。通过设计方法进行研究之后,我们创建了人机交互研究方法的新颖集成和应用程序,以期了解3维虚拟世界中一小群人的协作工作。具体而言,眼动追踪(ET)提供的细粒度透视图以及全视图-定性分析(AVQA)提供的更粗略的分析单位可用于了解3D虚拟世界中的非游戏交互。为了正式化一种集成方法,我们描述了三种用于在图形密集型和动画虚拟应用程序中分析眼动数据的镜头。然后,我们将这些结果与单一方法相结合,以整合和分析小组中的所有主题的观点,并在3D虚拟世界中共同完成一项创造性的工作任务。通过这些示例,我们说明了这种类型的研究对于3D虚拟世界设计师的好处。

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