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Towards Tangible Images and Video in Cyberworlds--Function-Based Approach

机译:走向网络世界中的有形图像和视频-基于功能的方法

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Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.
机译:触觉交互通常用于由其几何和实体模型定义的3D对象。由于互联网带宽的限制以及模型的尺寸通常令人望而却步,将触觉交互扩展到3D网络世界是一项具有挑战性的任务。我们研究如何用2D图像可视化和从图像重建或增强图像的力的3D触觉渲染替换共享的3D对象的视觉和触觉渲染,最终将模拟与3D对象的逼真的触觉交互。这种方法使我们可以重新分配计算能力,以便它可以主要集中在触觉交互和渲染的任务上。我们提出了如何利用对触觉信息进行增强的图像和视频的小功能描述来实现这种交互。我们通过VRML和X3D的基于功能的扩展来说明所提出的想法。

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