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Interactive Lighting and Material Design System for Cyber Worlds

机译:网络世界的交互式照明和材料设计系统

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Interactive rendering under complex real world illumination is essential for many applications such as material design, lighting design, and virtual realities. For such applications, interactive manipulations of viewpoints, lighting, BRDFs, and positions of objects are beneficial to designers and users. This paper proposes a system that acquires complex, all-frequency lighting environments and renders dynamic scenes under captured illumination, for lighting and material design applications in cyber worlds. To capture real world lighting environments easily, our method uses a camera equipped with a cellular phone. To handle dynamic scenes of rigid objects and dynamic BRDFs, our method decomposes the visibility function at each vertex of each object into the occlusion due to the object itself and occlusions due to other objects, which are represented by a nonlinear piecewise constant approximation, called cuts. Our method proposes a compact cut representation and efficient algorithm for cut operations. By using our system, interactive manipulation of positions of objects and real time rendering with dynamic viewpoints, lighting, and BRDFs can be achieved.
机译:对于许多应用程序,例如材料设计,照明设计和虚拟现实,在复杂的现实世界照明下进行交互式渲染至关重要。对于此类应用程序,视点,照明,BRDF和对象位置的交互操作对设计者和用户都是有益的。本文提出了一种系统,该系统可获取复杂的全频照明环境并在捕获的照明下渲染动态场景,以用于网络世界中的照明和材料设计应用。为了轻松捕获现实世界的照明环境,我们的方法使用配备了蜂窝电话的摄像头。为了处理刚性对象和动态BRDF的动态​​场景,我们的方法将每个对象在每个顶点的可见性函数分解为由于对象本身引起的遮挡和由于其他对象引起的遮挡,这些遮挡由非线性分段常量近似表示(称为割) 。我们的方法提出了一种紧凑的剪切表示和有效的剪切操作算法。通过使用我们的系统,可以实现对象位置的交互式操纵以及具有动态视点,照明和BRDF的实时渲染。

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