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Ambient Illumination Consistency Based on Hue Method in a Mixed-scene

机译:基于色相方法的混合场景环境照明一致性

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Illumination makes an important role in realistic graphics rendering, especially in the mixed-scene rendering based on the geometric models and images. Adjusting illumination effect is a key step to achieve realistic scene when the images are inconsistent with the virtual environment. Therefore, complicated processing is required to generate the image with desired illumination condition. Using the technology of model rendering pipeline based on GPU, this paper presents a hue method to generate consistent ambient illumination between image and geometric models in a mixed-scene without specular and shadow. With this method, we can render the novel image under different ambient lights, and need not a lot of image data.
机译:照明在逼真的图形渲染中起着重要作用,尤其是在基于几何模型和图像的混合场景渲染中。当图像与虚拟环境不一致时,调整照明效果是实现逼真的场景的关键步骤。因此,需要复杂的处理来生成具有期望照明条件的图像。利用基于GPU的模型渲染管线技术,提出了一种在没有镜面和阴影的混合场景中,在图像和几何模型之间生成一致的环境照明的色相方法。通过这种方法,我们可以在不同的环境光下渲染新颖的图像,并且不需要大量的图像数据。

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