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Haptic negotiation and role exchange for collaboration in virtual environments

机译:在虚拟环境中进行协作的触觉协商和角色交换

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We investigate how collaborative guidance can be realized in multi-modal virtual environments for dynamic tasks involving motor control. Haptic guidance in our context can be defined as any form of force/tactile feedback that the computer generates to help a user execute a task in a faster, more accurate, and subjectively more pleasing fashion. In particular, we are interested in determining guidance mechanisms that best facilitate task performance and arouse a natural sense of collaboration. We suggest that a haptic guidance system can be further improved if it is supplemented with a role exchange mechanism, which allows the computer to adjust the forces it applies to the user in response to his/her actions. Recent work on collaboration and role exchange presented new perspectives on defining roles and interaction. However existing approaches mainly focus on relatively basic environments where the state of the system can be defined with a few parameters. We designed and implemented a complex and highly dynamic multimodal game for testing our interaction model. Since the state space of our application is complex, role exchange needs to be implemented carefully. We defined a novel negotiation process, which facilitates dynamic communication between the user and the computer, and realizes the exchange of roles using a three-state finite state machine. Our preliminary results indicate that even though the negotiation and role exchange mechanism we adopted does not improve performance in every evaluation criteria, it introduces a more personal and human-like interaction model.
机译:我们研究如何在多模式虚拟环境中针对涉及电机控制的动态任务实现协作指导。在我们的上下文中,触觉指导可以定义为计算机生成的任何形式的力/触觉反馈,以帮助用户以更快,更准确,主观上更令人愉悦的方式执行任务。特别是,我们对确定最能促进任务执行并激发自然合作感的指导机制感兴趣。我们建议,如果在触觉指导系统上添加角色交换机制,可以使该系统得到进一步的改进,该角色交换机制可使计算机根据用户的行为来调整其对用户施加的作用力。最近有关协作和角色交换的工作提出了有关定义角色和交互的新观点。然而,现有方法主要集中在可以用几个参数定义系统状态的相对基本的环境中。我们设计并实现了一个复杂且高度动态的多模式游戏,用于测试我们的交互模型。由于我们应用程序的状态空间很复杂,因此角色交换需要仔细进行。我们定义了一种新颖的协商过程,该过程促进了用户与计算机之间的动态通信,并使用三态有限状态机实现了角色交换。我们的初步结果表明,即使我们采用的协商和角色交换机制并不能在每个评估标准中都提高绩效,但它引入了更加个人化和人性化的交互模型。

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