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An evaluation of menu properties and pointing techniques in a projection-based VR environment

机译:在基于投影的VR环境中评估菜单属性和指向技术

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We studied menu performance for a rear-projected VR system. Our experiment considered layout (pie vs. linear list), placement (fixed vs. contextual), and pointing method (ray vs. alternatives that we call PAM: pointer-attached-to-menu). We also discuss results with respect to breadth (number of menu items) and depth (top-level and child menus). Standard ray pointing was usually faster than PAM, especially in second-level (child) menus, but error rates were lower for PAM in some cases. Subjective ratings were higher for ray-casting. Pie menus performed better than list layouts. Contextual pop-up menus were faster than fixed location.
机译:我们研究了后投影VR系统的菜单性能。我们的实验考虑了布局(饼图与线性列表),布局(固定与上下文)和指向方法(射线与我们称为PAM的替代方法:指针连接菜单)。我们还将讨论关于宽度(菜单项的数量)和深度(顶层菜单和子菜单)的结果。标准光线指向通常比PAM快,尤其是在二级菜单(子菜单)中,但是在某些情况下,PAM的错误率较低。光线投射的主观评价较高。饼图菜单的性能优于列表布局。上下文弹出菜单比固定位置更快。

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