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An Efficient Approach for Computing Distance between Two Quadratic Surfaces

机译:一种计算两个二次曲面之间距离的有效方法

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In computer-aided design systems and virtual reality, the computation of distance between two objects is required. The problem of distance computation has been well studied for polyhedral objects in the past years. However, the curve surfaces of objects are often approximated by polyhedral, suffering from accuracy problem due to approximation errors. In order to improve the accuracy, the surfaces of objects are approximated by piecewise quadratic surfaces, and the conditional relative extremum is calculated with Lagrange multiplier, which results in solving a system of two bivariate polynomials with high degree. In this paper, an efficient approach is presented, yielding a system of two bivariate polynomial with degree 6. Compared with the other bivariate polynomials arising from distance computation for two quadratic surfaces, the degree of polynomials from our approach is the lowest and the computation amount is the least so far. Hence, the new approach can meet the requirement for real-time computation in the virtual reality.
机译:在计算机辅助设计系统和虚拟现实中,需要计算两个对象之间的距离。过去几年的多面体对象研究了距离计算问题。然而,物体的曲线表面通常由多面体近似,由于近似误差而遭受精度问题。为了提高精度,物体的表面近似通过分段二次表面,并且通过拉格朗日乘数计算条件相对极值,从而导致求解具有高度的两种二抗体多项式的系统。在本文中,提出了一种有效的方法,产生了两种与学位的两种双变型多项式的系统。与由两个二次表面的距离计算产生的其他双变量多项式相比,来自我们方法的多项式程度是最低和计算量到目前为止最少。因此,新方法可以满足虚拟现实中实时计算的要求。

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