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Designing situations

机译:设计情况

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This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human movement as input. We describe the historical and methodological background to Suchman's framework and the impact of her analysis on the development of HCI and related fields. We provide two examples of its use to support prototype evaluation, design reflection and generative and iterative design. Suchman's recognition that computers act on the basis of resources within their situations, just as people act in accord with the resources of theirs, broadens our focus from the design of interfaces to the design of situations within which interaction between people and computers can occur. The tool, and the methodological and theoretical commitments embedded within it, contribute to the design of emerging technologies and to current discussions about approaches to design within shifting paradigms of HCI.
机译:本文扩展了Suchman在计划和情景动作中使用的分析框架,将其用作设计基于人的动作作为输入的交互式沉浸式环境的工具。我们描述了Suchman框架的历史和方法论背景,以及她的分析对人机交互及相关领域发展的影响。我们提供了两个例子来说明如何使用它来支持原型评估,设计反思以及生成式和迭代式设计。 Suchman认识到计算机就像在人的状态下根据资源在其处境中起作用一样,将我们的关注范围从界面设计扩展到了在可能发生人与计算机之间交互的情况下进行设计的范围。该工具及其所包含的方法论和理论上的承诺,有助于新兴技术的设计以及有关HCI不断变化的范式中的设计方法的当前讨论。

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