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An outline of the three-layer survivability analysis architecture for strategic information warfare research

机译:战略信息战研究的三层生存能力分析架构概述

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We apply the three-layer survivability analysis architecture developed by Ma & Krings (Ma & Krings 2009, Ma 2008) in the context of distributed networks (such as wireless sensor networks) to the study of strategic information warfare. To simplify the research problem, we assume that the information warfare (IW) is conducted in an isolated paradigm, which we call an electronic cosmos (e-cosmos), i.e., independent of other national and/or war strategies, which is not realistic but allows us to develop a manageable mathematical architecture for modeling and simulation. In this architecture issues outside the cosmos, such as other national or war strategies, are abstracted and represented with the vectors of environmental covariates. This architecture integrates four closely related fields: reliability analysis, survivability analysis, dynamic hybrid fault models, and agent-based computing under a unified architecture. Analogically, it draws on biological inspiration from the studieson metapopulation dynamics, animal communication networks and conflict resolution, social learning and social foraging in behavioral and cognitive ecology. Mathematically, the architecture consists of three layers and is formulated around the core concept of dynamic hybrid fault models---the notion of "Byzantine generals playing the evolutionary game." The three-layer architecture includes a set of definitions, models and approaches: The tactical level deals with unpredictable, latent, unobserved or unobservable risks (UUUR) by utilizing survival analysis and its sister technologies. The strategic level integrates dynamic hybrid fault models (Ma & Krings 2008, Ma 2008) and tactical level models. From the strategic level, the evolutionary stable strategy (ESS) prescribes the sustainable or survivable strategies. In the third level---operational level---a duo of survivability metrics, action threshold survivability (TS) and the expected survivability (ES), are defined to help implement the survivable strategies. This new approach requires neither the knowledge of the probabilities of UUUR events nor the assignment of subjective probabilities. In addition, we subscribe to Deibel's (2007) concept of hierarchical strategies and consider IW strategy as simply a layer in a multi-layer structure of the national strategy. Due to the generalities of the mathematical approaches adopted in the architecture and of the architecture itself, the methodology we develop (temporality termed enhanced evolutionary game theory) may be applied to an expanded cosmos---when the strategic IW is put into a larger context such as warfare strategy.1
机译:我们将Ma&Krings(Ma&Krings 2009,Ma 2008)在分布式网络(例如无线传感器网络)的背景下开发的三层生存能力分析体系结构用于战略信息战的研究。为了简化研究问题,我们假设信息战(IW)是在孤立的范式中进行的,我们将其称为电子宇宙(e-cosmos),即独立于其他国家和/或战争策略,这是不现实的但是,我们可以为建模和仿真开发易于管理的数学体系结构。在这种体系结构中,宇宙之外的问题(例如其他国家或战争策略)被抽象并用环境协变量的向量表示。该体系结构集成了四个紧密相关的领域:可靠性分析,生存能力分析,动态混合故障模型以及基于统一体系结构的基于代理的计算。类似地,它从对种群动态,动物交流网络和冲突解决,行为和认知生态学中的社会学习和社会觅食的研究中汲取了生物学灵感。从数学上讲,该体系结构由三层组成,并围绕动态混合故障模型的核心概念制定,即“拜占庭将军玩进化游戏”的概念。三层体系结构包括一组定义,模型和方法:战术级别通过使用生存分析及其姊妹技术来应对不可预测,潜在,不可观察或不可观察的风险(UUUR)。战略层面整合了动态混合故障模型(Ma&Krings 2008,Ma 2008)和战术层面模型。从战略层面来看,进化稳定战略(ESS)规定了可持续或可生存的战略。在第三级(运营级)中,对生存力指标,行动阈值生存力(TS)和预期生存力(ES)进行了定义,以帮助实施生存策略。这种新方法既不需要了解UUUR事件的概率,也不需要主观概率的分配。此外,我们赞成Deibel(2007)的分层策略概念,并认为IW策略只是国家策略多层结构中的一个层。由于体系结构中采用的数学方法和体系结构本身的一般性,当将战略IW置于更大的范围时,我们开发的方法(称为增强型进化博弈论的时间性)可能会应用于扩展的宇宙。例如战争策略。1

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