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PRNG based on new HCI devices entropy sources. Wii Remote study case

机译:基于新的HCI设备熵源的PRNG。 Wii远程学习案例

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This paper analyzes the possibilities of cutting edge HCI (Human-Computer Interaction) devices for random number generation. Their increasing presence in electronic devices is a fact, so they may be taken into account for PRNG. As an example, the Wii control device (Wii Remote) is analyzed. Among other characteristics, it includes accelerometers and an IR camera, which can be a valid source of entropic information. As these characteristics are appearing in other devices (for example, mobile phones), the aim of this paper is to study the reliability of these sensors as sources of non-predictive information, which could be useful in many areas. Standard algorithm methodologies are used to corroborate the analysis. Its usage as seed of a PRNG could be analyzed by other kind of tests, NIST SP 800-22 among others.
机译:本文分析了使用先进的HCI(人机交互)设备进行随机数生成的可能性。它们在电子设备中的存在越来越多是事实,因此PRNG可以考虑将它们考虑在内。例如,分析Wii控制设备(Wii Remote)。除其他特性外,它还包括加速度计和红外热像仪,它们可以成为熵信息的有效来源。由于这些特性出现在其他设备(例如,移动电话)中,因此本文的目的是研究这些传感器作为非预测性信息源的可靠性,这在许多领域都可能是有用的。使用标准算法方法来证实分析。可以将其用作PRNG种子的方法可以通过其他测试方法(包括NIST SP 800-22)进行分析。

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