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Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments

机译:信息布局,屏幕大小和视野对信息丰富的虚拟环境中用户性能的影响

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This paper describes our recent experimental evaluation of Information-Rich Virtual Environment (IRVE) interfaces. To explore the depth cue/visibility tradeoff between annotation schemes, we design and evaluate two information layout techniques to support search and comparison tasks. The techniques provide different depth and association cues between objects and their labels: labels were displayed either in the virtual world relative to their referent (Object Space) or on an image plane workspace (Viewport Space). The Software Field of View (SFOV) was controlled to 60 or 100 degrees of vertical angle and two groups were tested: those running on a single monitor and those on a tiled nine-panel display. Users were timed, tracked for correctness, and gave ratings for both difficulty and satisfaction on each task. Significant advantages were found for the Viewport interface, and for high SFOV. The interactions between these variables suggest special design considerations to effectively support searchand comparison performance across monitor configurations and projection distortions.
机译:本文介绍了我们最近对信息丰富的虚拟环境(IRVE)接口的实验评估。为了探索注释方案之间的深度提示/可见性权衡,我们设计和评估了两种信息布局技术,以支持搜索和比较任务。这些技术在对象及其标签之间提供了不同的深度和关联提示:标签在相对于其参考对象(对象空间)的虚拟世界中或在图像平面工作空间(视口空间)中显示。将软件视场(SFOV)控制为垂直角度为60或100度,并测试了两组:在单个监视器上运行的软件和在9块瓷砖显示屏上运行的软件。对用户进行计时,跟踪其正确性,并对每个任务的难度和满意度给出评分。发现了Viewport界面和高SFOV的显着优势。这些变量之间的相互作用提出了特殊的设计考虑,以有效地支持跨显示器配置和投影失真的搜索和比较性能。

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