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Binocular eye tracking in VR for visual inspection training

机译:VR中的双目眼跟踪用于视觉检查培训

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This paper presents novel software techniques for binocular eye tracking within Virtual Reality and discusses their application to aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques augmented by realistic texture maps of the physical environment. The user's gaze direction, as well as head position and orientation, are tracked to allow recording of the user's fixations within the environment. Methods are given for (1) integration of the eye tracker into a Virtual Reality framework, (2) stereo calculation of the user's 3D gaze vector, (3) a new 3D calibration technique developed to estimate the user's inter-pupillary distance post-facto, and (4) a new technique for eye movement analysis in 3-space. The 3D eye movement analysis technique is an improvement over traditional 2D approaches since it takes into account the 6 degrees of freedom of head movements and is resolution independent. Results indicate that although the currentsignal analysis approach is somewhat noisy and tends to underestimate the identified number of fixations, recorded eye movements provide valuable human factors process measures complementing performance statistics used to gauge training effectiveness.
机译:本文为虚拟现实中的双目眼睛跟踪提供了新的软件技术,并讨论了他们在飞机检查训练中的应用。环境的美学外观是由物理环境的现实纹理地图增强的标准图形技术驱动。被跟踪用户的凝视方向以及头部位置和方向,以允许在环境中记录用户的固定。给出了眼睛跟踪器集成到虚拟现实框架的方法,(2)立体声计算用户的3D凝视向量,(3)开发的新的3D校准技术来估计用户的瞳孔间距离事实上,(4)三个空间中眼睛运动分析的新技术。 3D眼动分析技术是传统的2D方法的改进,因为它考虑了6度的头部运动,并且是独立的分辨率。结果表明,虽然水流分析方法有点嘈杂,但往往低估了所确定的固定数,但记录的眼球运动提供了有价值的人类因素过程测量互补衡量培训效果的性能统计数据。

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