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Binocular eye tracking in VR for visual inspection training

机译:VR中的双目眼跟踪以进行视觉检查培训

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This paper presents novel software techniques for binocular eye tracking within Virtual Reality and discusses their application to aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques augmented by realistic texture maps of the physical environment. The user's gaze direction, as well as head position and orientation, are tracked to allow recording of the user's fixations within the environment. Methods are given for (1) integration of the eye tracker into a Virtual Reality framework, (2) stereo calculation of the user's 3D gaze vector, (3) a new 3D calibration technique developed to estimate the user's inter-pupillary distance post-facto, and (4) a new technique for eye movement analysis in 3-space. The 3D eye movement analysis technique is an improvement over traditional 2D approaches since it takes into account the 6 degrees of freedom of head movements and is resolution independent. Results indicate that although the currentsignal analysis approach is somewhat noisy and tends to underestimate the identified number of fixations, recorded eye movements provide valuable human factors process measures complementing performance statistics used to gauge training effectiveness.
机译:本文介绍了虚拟现实中用于双眼眼跟踪的新颖软件技术,并讨论了它们在飞机检查训练中的应用。环境的美学外观由标准的图形技术驱动,而图形技术由物理环境的逼真的纹理图增强。跟踪用户的凝视方向以及头部的位置和方向,以允许记录用户在环境中的注视。给出了以下方法:(1)将眼动仪集成到虚拟现实框架中;(2)对用户的3D凝视矢量进行立体计算;(3)开发了一种新的3D校准技术来估计用户的瞳孔间距离后事实,以及(4)一种在3空间中进行眼动分析的新技术。 3D眼动分析技术是对传统2D方法的改进,因为它考虑了头部运动的6个自由度并且与分辨率无关。结果表明,尽管当前信号分析方法有些嘈杂,并且往往低估了已确定的注视次数,但记录的眼球运动提供了宝贵的人为因素过程测量值,补充了用于评估训练效果的性能统计数据。

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