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A fast implicit integration method for solving dynamic equations of movement

机译:一种求解运动动态方程的快速隐式积分方法

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The use of physics is a way to improve realism in Virtual Reality. In order to calculate virtual objects movement in a real-time physically based simulation, you have to solve ODE (Ordinary Differential Equations) relative to time. This solution has to be fast enough to display the scene at an interactive rate or to control an haptic device and to be as reliable as possible.We show that the use of the Euler implicit method is possible in a real-time environment. This one offers control about stability and thus has a good behaviour with stiff ODE, which are hard to solve. For this purpose, we propose to solve the non-linear system from Euler's integration in a way less costly than usual Newton like techniques by applying Broyden's method.
机译:物理的使用是一种改善虚拟现实中真实感的方法。为了在基于物理的实时仿真中计算虚拟对象的运动,您必须求解相对于时间的ODE(常微分方程)。该解决方案必须足够快以交互速率显示场景或控制触觉设备,并且必须尽可能可靠。我们证明了在实时环境中使用Euler隐式方法是可能的。这提供了对稳定性的控制,因此使用坚硬的ODE具有良好的性能,很难解决。为此,我们建议通过应用Broyden方法以比通常的牛顿式技术便宜的方式从欧拉积分中解决非线性系统。

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