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A HYBRID LOD ALGORITHM BASED ON TIN MODELLING

机译:基于TIN建模的混合LOD算法

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摘要

Triangulated Irregular Network (TIN) is a high-effect means expressing the terrain surface in the computer, compared with GRID model, TIN model can use less sampling to approach the terrain surface precisely, this is why we study Visualization of TIN model. The data structure of TIN model is complex, therefore to realize View-dependence LOD representation of TIN is difficult. General method is to partition the TIN, every tile adopt the different resolution according to the distance from viewpoint.Quadtree domain decomposition is adopted on TIN in this paper, and this is no longer simple rectangular partition to realize View-dependence LOD representation of TIN, but Through building a quadtree structure for tiling of TIN, and combining quadtree based LOD methods to realize controlling over the tiling of TIN effectively, this method can combines adjoining tile sometimes, the high limit cuts down the triangle quantity in the LOD mesh. This algorithm has combined TIN and quadtree structure, and combines quadtree based LOD methods and TIN based triangle mesh simplification methods to realize the view-dependence lever-of-detail controlling over the TIN model. Research indicates that this algorithm cuts down the triangle quantity in the LOD mesh and doesn't lose visual effect, a lever-of-detail mesh, similar with Grid and the TIN hybrid structure, has been acquired.
机译:三角不规则网络(TIN)是在计算机中表达地形表面的一种高效手段,与GRID模型相比,TIN模型可以使用更少的采样来精确地逼近地形表面,这就是我们研究TIN模型可视化的原因。 TIN模型的数据结构很复杂,因此很难实现TIN的视图依赖LOD表示。一般方法是对TIN进行分区,每个图块根据距视点的距离采用不同的分辨率。本文对TIN采用四叉树域分解,不再是简单的矩形分区来实现TIN的视图相关LOD表示,但是通过建立一个四叉树的TIN平铺结构,并结合基于四叉树的LOD方法来实现对TIN平铺的有效控制,该方法有时可以结合相邻的平铺,上限降低了LOD网格中的三角形数量。该算法结合了TIN和四叉树结构,并结合了基于四叉树的LOD方法和基于TIN的三角网格简化方法,以实现对TIN模型的视图相关的细节控制。研究表明,该算法减少了LOD网格中的三角形数量,并且不会失去视觉效果,已经获得了类似于Grid和TIN混合结构的细节杠杆网格。

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