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COLOR MIXING SIMULATOR FOR DISPLAY SURFACES BASED ON HUMAN COLOR VISION

机译:基于人类色彩视觉的显示表面色彩混合模拟器

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This paper proposes a simulator that analyzes the color mixing process in large display units based on human color vision.The authors have previously proposed calculation model for the color mixing process. With this model, we can calculate the viewing distance at which humans distinguish the pixel structure, but the model does not give us the appearance of any particular image. Therefore, the proposed simulator enables us to understand how mixed colors are perceived without actually manufacturing a large display unit. It also supplies the output of the resulting image. First, the simulator makes test samples that reproduce the pixel structure. Next, the spatial frequency characteristics of each of the R, G and B pixel dots on the display surface are calculated. Thirdly, the visual characteristics in the spatial-frequency domain for each color are realized as a transfer function of a low pass filter, where the viewing distance is used as a parameter. Fourthly, in the spatial-frequency domain, the display surface characteristics are multiplied with the characteristics of human vision for each color. Finally, the simulator converts the spatial-frequency characteristics to the spatial characteristics, and composes the appearance of each color to show the resulting color mixing image.Using this simulator, we tried to produce the appearance of images at the different viewing distances. As a result, we found that the longer the viewing distance becomes, the less recognizable are the pixel dots and they look to have a more uniform, mixed color. These results agree qualitatively with the appearance of images on the screens of actual large display units and prove the validity of our simulator.
机译:本文提出了一种模拟器,该模拟器可以基于人的色彩视觉分析大型显示单元中的颜色混合过程。 作者先前已经提出了用于颜色混合过程的计算模型。使用此模型,我们可以计算人类区分像素结构的观看距离,但是该模型不会为我们提供任何特定图像的外观。因此,所提出的模拟器使我们能够理解如何在不实际制造大型显示单元的情况下感知混合色。它还提供结果图像的输出。首先,模拟器制作测试样本以重现像素结构。接下来,计算显示表面上的每个R,G和B像素点的空间频率特性。第三,将每种颜色在空间频域中的视觉特性实现为低通滤波器的传递函数,其中将视距用作参数。第四,在空间频率域中,每种颜色的显示表面特性都与人类视觉特性相乘。最后,模拟器将空间频率特性转换为空间特性,并合成每种颜色的外观以显示最终的颜色混合图像。 使用此模拟器,我们尝试在不同的观看距离下产生图像外观。结果,我们发现观看距离越长,像素点的识别度就越低,并且它们看起来具有更均匀的混合色。这些结果在质量上与实际大型显示器的屏幕上的图像外观吻合,并证明了我们的模拟器的有效性。

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