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Integrating social network concepts and game dynamics in innovation oriented collaboration systems

机译:在面向创新的协作系统中整合社交网络概念和游戏动态

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In recent years important contributions have emerged from disciplines such as Social Network Analysis - SNA - providing new insights on how the social fabric within organizations and virtual communities develops and evolves. At the same time we have witnessed an explosion of tools and internet sites in the social networking area and later the rise of the social dimension of internet usage, which has been often labelled as “Web 2.0”. In many of these cases these new insights have not been integrated yet in the design of effective collaboration platforms, or they have been "wired" into systems providing few benefits to its users and with a limited impact on the collaboration dynamics such systems are supposed to support and enhance. In other cases, the integration of SNA-related concepts, techniques, and tools have not met the expectations in terms of providing additional stimuli to users to engage in mutually productive relationships, and innovation-enhancing exchanges or to provide new ways of successfully growing/enlarging new groups or communities. Games have a proven record creating value in fields like learning, providing not only opportunities for networking, but also means of interaction and relevant contexts where potentially successful ideas and relationships can develop and grow. In this paper we present and discuss a research framework for the integration of concepts and tools from both SNA and network games design in the specific context of a large EU-sponsored project called "Laboranova", whose aim is to explore the features of the next generation of innovation-enhancing systems for organisations and communities.
机译:近年来,诸如社交网络分析(SNA)之类的学科已经做出了重要贡献,从而为组织和虚拟社区中的社会结构如何发展和演化提供了新见解。同时,我们目睹了社交网络领域中工具和Internet网站的爆炸式增长,后来见证了互联网使用的社会影响力的崛起,人们通常将其标记为“ Web 2.0”。在许多情况下,这些新见解还没有集成到有效协作平台的设计中,或者它们已经被“连接”到对用户几乎没有好处的系统中,并且对这种协作动态的影响有限。支持和增强。在其他情况下,与SNA相关的概念,技术和工具的集成未达到期望,即无法向用户提供更多刺激,使其参与互惠互利的关系,并加强创新交流或提供新的成功成长/发展方式。扩大新的群体或社区。游戏在诸如学习等领域具有创造价值的可靠记录,不仅提供了建立交流的机会,而且还提供了互动和相关环境的手段,在这些环境中,可能成功的想法和关系可以发展和壮大。在本文中,我们介绍并讨论了一个在欧盟资助的大型项目“ Laboranova”的特定背景下,将SNA和网络游戏设计中的概念和工具集成在一起的研究框架,其目的是探索下一项目的特征。为组织和社区创建创新增强系统。

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