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Event-driven learning classifier systems for online soccer games

机译:在线足球比赛的事件驱动学习分类器系统

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This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is to support changes in the video-game environment brought on by the Internet and to enable the provision of bug-free programs in a short period of time. To achieve real-time learning during a game, a bucket brigade algorithm is used to reinforce learning by classifiers and a technique for selecting learning targets according to event frequency is adopted. A hybrid system combining an existing strategy algorithm and a classifier system is also employed. In experiments that observed the outcome of 10,000 soccer games between this event-driven classifier system and a human-designed algorithm, the proposed system was found to be capable of learning effective decision-making algorithms in real time.
机译:本文报告了分类系统在在线足球比赛中获取代理商决策算法的应用。本研究的目的是支持互联网带来的视频游戏环境的变化,并在短时间内提供无错误的程序。为了在游戏期间实现实时学习,使用铲斗之旅算法通过分类器加强学习,并采用了一种用于根据事件频率选择学习目标的技术。结合现有策略算法和分类器系统的混合系统也被采用。在观察到这一事件驱动的分类器系统和人类设计的算法之间的10,000个足球比赛的实验中,发现所提出的系统能够实时学习有效的决策算法。

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