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Realistic face modeling with robust correspondences

机译:逼真的人脸建模与强大的对应关系

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摘要

Finding robust correspondence is an important problem in structure from motion algorithm. Because the human face contains many low texture and homogeneous areas, some algorithms such as corner matching are unstable and may fail sometimes. We used the face definition parameters and the symmetry of human face as prior knowledge to find reliable correspondences between two pictures, while most SFM algorithms use the generic model as a modulator in the post-processing steps. This work proposes a whole scheme to construct textured 3D face models from two views with a few user interactions. According to the correspondences, a multistage SFM approach is used to reconstruct the structure. Then we use the RBFCS algorithm to interpolate more 3D points according to the scattered feature points. A user with an ordinary camera can use our system to generate his face model in a personal computer.
机译:从运动算法中找到鲁棒的对应关系是结构中的重要问题。由于人脸包含许多低纹理和均匀区域,因此某些算法(例如角点匹配)不稳定,有时可能会失败。我们使用人脸定义参数和人脸的对称性作为先验知识来查找两张图片之间的可靠对应关系,而大多数SFM算法在后处理步骤中将通用模型用作调制器。这项工作提出了一个完整的方案,可以通过两个视图和几个用户交互来构造带纹理的3D人脸模型。根据对应关系,采用多级SFM方法重建结构。然后,我们使用RBFCS算法根据分散的特征点对更多3D点进行插值。拥有普通相机的用户可以使用我们的系统在个人计算机中生成其面部模型。

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