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Realistic face modeling with robust correspondences

机译:具有强大的信念的现实脸部建模

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Finding robust correspondence is an important problem in structure from motion algorithm. Because the human face contains many low texture and homogeneous areas, some algorithms such as corner matching are unstable and may fail sometimes. We used the face definition parameters and the symmetry of human face as prior knowledge to find reliable correspondences between two pictures, while most SFM algorithms use the generic model as a modulator in the post-processing steps. This work proposes a whole scheme to construct textured 3D face models from two views with a few user interactions. According to the correspondences, a multistage SFM approach is used to reconstruct the structure. Then we use the RBFCS algorithm to interpolate more 3D points according to the scattered feature points. A user with an ordinary camera can use our system to generate his face model in a personal computer.
机译:发现强大的对应是来自运动算法的结构中的一个重要问题。由于人脸包含许多低纹理和均匀区域,因此一些诸如角匹配的算法是不稳定的并且有时可能失败。我们使用面部定义参数和人类的对称作为先验知识,以找到两张图片之间的可靠对应,而大多数SFM算法在后处理步骤中使用通用模型作为调制器。这项工作提出了一种整体方案,可以通过少数用户交互构建纹理3D面部模型。根据对应关系,使用多级SFM方法来重建结构。然后我们使用RBFCS算法根据分散的特征点来插入更多的3D点。具有普通相机的用户可以使用我们的系统在个人计算机中生成他的脸部模型。

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