首页> 外文会议>Foundations of Computer Science, 2004. Proceedings. 45th Annual IEEE Symposium on >Tolls for heterogeneous selfish users in multicommodity networks and generalized congestion games
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Tolls for heterogeneous selfish users in multicommodity networks and generalized congestion games

机译:多商品网络和广义拥塞游戏中针对不同自私用户的通行费

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We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency to collectively form the traffic pattern of a minimum average latency flow. This generalizes both the previous known results of the existence of tolls for multicommodity, homogeneous users (Beckman et al., 1956) and for single commodity, heterogeneous users (Cole et al., 2003). Unlike previous proofs for single commodity users in general graphs, our proof is constructive - it does not rely on a fixed point theorem - and results in a simple polynomial-sized linear program to compute tolls when the number of different types of users is bounded by a polynomial. We show that our proof gives a complete characterization of flows that are enforceable by tolls. In particular, tolls exist to induce any traffic pattern that is the result of minimizing an arbitrary function from R/sup E(G)/ to the reals that is nondecreasing in each of its arguments. Thus, tolls exist to induce flows with minimum average weighted latency, minimum maximum latency, and other natural objectives. We give an exponential bound on tolls that is independent of the number of network users and the number of commodities. We use this to show that multicommodity tolls also exist when users are not from discrete classes, but instead define a general function that trades off latency versus toll preference. Finally, we show that our result extends to very general frameworks. In particular, we show that tolls exist to induce the Nash equilibrium of general nonatomic congestion games to be system optimal. In particular, tolls exist even when 1) latencies depend on user type; 2) latency functions are nonseparable functions of traffic on edges; 3) the latency of a set S is an arbitrary function of the latencies of the resources contained in S. Our exponential bound on size of tolls also holds in this case; and we give an example of a congestion game that shows this is tight; it requires tolls that are exponential in the size of the game.
机译:我们证明了通行费的存在,可以诱发多种商品的异构网络用户,这些用户可以独立选择路由,以最小化自己的通行费与延迟的线性函数,从而共同形成最小平均延迟流的流量模式。这概括了多商品同质用户(Beckman等,1956)和单一商品异质用户(Cole等,2003)的通行费存在的先前已知结果。与以前一般图表中单个商品用户的证明不同,我们的证明是建设性的-它不依赖于定点定理-并且当不同类型的用户数量受限制时,生成了一个简单的多项式大小的线性程序来计算通行费多项式我们证明,我们的证明充分说明了通行费可强制执行的流量。特别是,存在收费以诱发任何流量模式,这是将R / sup E(G)/到在其每个自变量中不减少的实数的任意函数最小化的结果。因此,通行费存在以最小的平均加权等待时间,最小的最大等待时间和其他自然目标引起流量的情况。我们给通行费设定了一个指数范围,该范围与网络用户数量和商品数量无关。我们用它来表明,当用户不是来自离散类时,也存在多商品收费,而是定义了一个通用功能,该功能在等待时间和收费偏好之间进行权衡。最后,我们表明我们的结果扩展到非常通用的框架。特别地,我们表明存在通行费以促使一般非原子拥塞游戏的Nash平衡达到系统最佳状态。尤其是,即使1)延迟取决于用户类型,也存在长途电话收费; 2)延迟功能是边缘流量不可分离的功能; 3)集合S的等待时间是S中所包含资源的等待时间的任意函数。在这种情况下,通行费大小的指数范围也成立;我们以一个拥塞游戏为例,证明这很严格。它要求的通行费是游戏规模的指数。

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