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Extending game participation with embodied reporting agents

机译:通过体现报告代理商扩展游戏参与

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摘要

We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participate can keep track of the activities of their colleagues. We describe an initial implementation of our framework as an extension to the Capture the Flag game within Unreal Tournament. We report the results of a preliminary experiment that shows that embodied reporter agents give varying coverage depending on deployment strategies used, and, in particular, suggests that the dynamic assignment of reporter agents by an editor agent can provide more effective coverage than static assignment schemes. Finally, we explore future applications of this work including other genres of games, the emergence of games as spectator sports, implications for pervasive games as well as non-gaming applications.
机译:我们介绍了一个多功能框架,以在多人计算机游戏中生成播放器活动的报告,以便目前无法参与的其他玩家可以跟踪他们的同事的活动。我们描述了我们的框架的初步实施,作为捕获虚幻锦标赛中的旗帜游戏的扩展。我们举报了初步实验的结果,表明,具体的记者代理人根据所使用的部署策略提供不同的覆盖,特别是编辑代理人的动态分配可以提供比静态分配计划更有效的覆盖范围。最后,我们探索这项工作的未来应用,包括其他类型的游戏,游戏的出现作为观众体育,对普遍游戏的影响以及非游戏应用。

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