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A computer game-based EMG biofeedback system for muscle rehabilitation

机译:基于计算机游戏的肌电生物反馈系统,用于肌肉康复

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The development and clinical evaluation of a computer game-based EMG biofeedback system is described, whose purpose is to enable or disable the playing of a computer game by a user, based on the intensity of muscle activity recorded from the muscle of interest. The game can be used in the development of increased muscle function or in the suppression of muscle spasticity. Biofeedback is provided as the system allows the subject to control game play using muscle contraction/relaxation. A built-in calibration mechanism caters for varying muscle sizes and strengths. Clinical evaluation of the biofeedback system, for muscular rehabilitation, has been carried out on 8 adult subjects with cerebral palsy over a four-week period.
机译:描述了基于计算机游戏的EMG生物反馈系统的开发和临床评估,其目的是基于从感兴趣的肌肉记录的肌肉活动的强度来启用或禁用用户玩计算机游戏。该游戏可用于增强肌肉功能或抑制肌肉痉挛。由于系统允许受试者使用肌肉收缩/放松来控制游戏过程,因此提供了生物反馈。内置的校准机制可适应变化的肌肉大小和力量。生物反馈系统用于肌肉康复的临床评估已在4周的时间内对8名患有脑瘫的成年受试者进行了评估。

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