首页> 外文会议>Eurographics UK Conference, 2002. Proceedings. The 20th >Practical collision detection in rendering hardware for two complex 3D polygon objects
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Practical collision detection in rendering hardware for two complex 3D polygon objects

机译:渲染硬件中用于两个复杂3D多边形对象的实际碰撞检测

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We present a technique to perform real-time collision detection of two complex 3D polygon objects using commodity and workstation rendering hardware. This technique is O(n), and performs favorably in comparison to existing traditional methods in many circumstances. On PCs or workstations, this technique can be performed almost entirely in rendering hardware. This frees general CPU cycles for other processing tasks. Alternatively, more CPU cycles can be used for collision detection, freeing rendering hardware cycles for other tasks. This technique is also highly customizable to specific applications.
机译:我们提出了一种使用商品和工作站渲染硬件对两个复杂的3D多边形对象执行实时碰撞检测的技术。该技术为O(n),在许多情况下,与现有的传统方法相比,性能优越。在PC或工作站上,几乎可以完全在渲染硬件中执行此技术。这样可以释放一般的CPU周期来执行其他处理任务。或者,可以将更多的CPU周期用于冲突检测,从而将渲染硬件周期释放给其他任务。该技术还可以针对特定应用进行高度自定义。

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