首页> 外文会议>Euromicro Conference, 2001. Proceedings. 27th >Experiments using speech, non-speech sound and stereophony as communication metaphors in information systems
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Experiments using speech, non-speech sound and stereophony as communication metaphors in information systems

机译:在信息系统中使用语音,非语音和立体声作为通信隐喻的实验

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The paper describes experiments that utilised sound, synthesised speech and stereophonic output to communicate data in information systems. A stock control information system was the experimental platform for these experiments. The first experiment utilised rhythms and timbre to communicate windows and their associated functions in the system. The second experiment utilised simultaneously speech and sound to communicate a large amount of information to users of the system. The third experiment tested various stereophonic positions. Experimental results indicated that the use of rhythms and timbre in an information system can help to either complement and re-enforce information received by the users via the visual channel or as an alternative for special users such as visually impaired users. The simultaneous use of sound and speech indicated that the auditory messages can be used together to maximise the volume of the information communicated to the user. Results also indicated that stereophonic output can be useful in the design of multimedia information systems. Many different types of information of the stock control system were successfully communicated using this approach. The paper concludes with a set of empirically derived guidelines for the use of speech, sound and stereophony. For example, some issues include presentation, classification and structure of auditory messages as part of the interface design in information systems.
机译:本文介绍了利用声音,合成语音和立体声输出在信息系统中传递数据的实验。库存控制信息系统是这些实验的实验平台。第一个实验利用节奏和音色在系统中传达窗口及其相关功能。第二个实验同时利用语音和声音将大量信息传达给系统用户。第三个实验测试了各种立体声位置。实验结果表明,在信息系统中使用节奏和音色可以帮助补充和加强用户通过视觉通道接收到的信息,或替代特殊用户(例如视障用户)。声音和语音的同时使用表明听觉消息可以一起使用,以最大化传递给用户的信息量。结果还表明,立体声输出在多媒体信息系统的设计中可能很有用。使用这种方法可以成功地传达库存控制系统的许多不同类型的信息。本文以语音,声音和立体声的使用为依据,根据经验得出了一套指导原则。例如,一些问题包括听觉消息的表示,分类和结构,这是信息系统中界面设计的一部分。

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