We describe an automatic surface reconstruction technique from a set of planar data points organised in parallel sections. The reconstruction employs skeletal implicit surfaces. Two key points in this study are: calculation of the 3D skeleton by establishing a correspondence between each paid of the 2D Voronoi skeleton of two neighbouring sections; and the use of a uniform field function necessitating the introduction of the notion of "weighted skeleton". Another key point of this work is the proposition of an animation methodology by transforming the skeleton into a deformable mass/spring system. This work has been used in the context of a medical project to simulate the dynamic behaviour of organs during the conformal radiotherapy treatment.
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