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Evolution of goal-directed behavior from limited information in a complex environment

机译:在复杂环境中从有限的信息演变为目标导向的行为

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In this paper, we apply an evolutionary algorithm to learning behavior on a novel, interesting task to explore the general issue to learning effective behaviors in a complex environment that provides only limited perception and goal-feedback. Our specific approach evolves behavior in the form Artificial Neural Networks with recurrent connections. We apply our approach to learn effective behavior for a non-standard mazenavigation problem that is characterized by aspects of problems that are difficult to approach via other methods. Difficult aspects of the specified problem include the inability to sense all task-relevant state at any given time (the problem of "hidden state"), and limited feedback with respect to success or failure. We observe evolved networks to perform very well on the target problem. Further findings include adaptation to noise in action selection, performance proportional to memory capacity, and improved performance when network weights are transferred from training on one maze to another.
机译:在本文中,我们将进化算法应用于学习一项有趣的新任务的行为,以探索在复杂的环境(仅提供有限的感知和目标反馈)中学习有效行为的一般问题。我们的特定方法以具有递归连接的人工神经网络的形式来发展行为。我们应用我们的方法来学习针对非标准的mazenavigation问题的有效行为,该问题的特征是难以通过其他方法解决的问题。指定问题的棘手方面包括无法在任何给定时间感知所有与任务相关的状态(“隐藏状态”问题),以及有关成功或失败的有限反馈。我们观察到演进的网络在目标问题上的表现非常出色。进一步的发现包括在选择动作时适应噪声,与存储容量成比例的性能以及将网络权重从一种迷宫的训练转移到另一种迷宫时的改进性能。

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