首页> 外文会议>Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on >Interaction with a real time dynamic environment simulation using a magnetic levitation haptic interface device
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Interaction with a real time dynamic environment simulation using a magnetic levitation haptic interface device

机译:使用磁悬浮触觉接口设备与实时动态环境仿真进行交互

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A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic user interaction in real time with a 3-D dynamic virtual environment. The user grasps the levitated handle of the device to manipulate a virtual tool in the simulated environment and feels its force and motion response as it contacts and interacts with other objects in the simulation. The physical simulation and the magnetic levitation controller execute independently on separate processors. The position and orientation of the virtual tool in the simulation and the levitated handle of the maglev device are exchanged at each update of the simulation. The position and orientation data from each system act as impedance control setpoints for the other, with position error and velocity feedback on each system acting as virtual coupling between the two systems. The setpoints from the simulation are interpolated by the controller at the faster device control rate so that the user feels smooth sliding contacts without chattering due to the slower updates of the simulation. The simple feedback coupling between the two systems enables the overall stiffness and stability of the combined system to be tuned easily and provides realistic haptic user interaction. Sample task simulation environments have been programmed to demonstrate the effectiveness of the haptic interaction system.
机译:高性能的六自由度磁悬浮触觉接口设备已与基于物理的动态刚体仿真集成在一起,以实现与3D动态虚拟环境实时的逼真的用户交互。用户抓住设备的悬浮手柄在模拟环境中操作虚拟工具,并在其接触模拟中的其他对象并与之交互时感受到其作用力和运动响应。物理仿真和磁悬浮控制器在单独的处理器上独立执行。在每次更新模拟时,都会交换虚拟工具在模拟中的位置和方向以及磁悬浮设备的悬浮手柄。来自每个系统的位置和方向数据充当另一个系统的阻抗控制设定点,每个系统上的位置误差和速度反馈充当两个系统之间的虚拟耦合。控制器以较快的设备控制速率对模拟的设定点进行插值,从而使用户可以感觉到平滑的滑动接触而不会由于模拟更新较慢而产生抖动。两个系统之间的简单反馈耦合使组合系统的整体刚度和稳定性易于调整,并提供逼真的触觉用户交互。样本任务模拟环境已被编程以证明触觉交互系统的有效性。

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