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Interoperability portcullises and technology battering rams for distributed simulation

机译:分布式仿真的互操作性和技术攻关

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Abstract: The construction, execution, and analysis of application- oriented simulations is difficu the integration, coordinated execution, and after action review of heterogeneous distributed simulations can be overwhelming. Economy, risk mitigation, and just plain common sense compel us to utilize legacy simulations but discrepancies in controllability, fidelity, implementation paradigm, algorithms, representations, time management, construction, etc. tend to negate any potential gain. While several generations of interoperability approaches and associated standards have emerged and matured, even they have been limited in their ability to accommodate disparate classes of simulations. Within the permitted scope of this paper, a taxonomy for the most common interoperability issues (portcullises) for distributed simulation is developed. Part of this identification process will consist of establishing contexts and/or prerequisites for the issues, e.g. under what conditions are the issues actually issues at all. As a result, the prioritization will become application dependent. Methods for resolving the issues (battering rams), couched in the form of case studies, are subsequently presented to close the circle. Sources will include industry and government state-of- the-practice, academic state-of-the-art, and our own broad experience. Specific topics to be discussed include application philosophy, the integration of live entities, investigative versus analytical simulation, implications of human-in-the-loop, mixed and/or variable fidelity, heterogeneous time management schemes, current and emerging distributed simulation standards, simulation/exercise management, and control and data distribution. Discussion will focus heavily on examples and experience. !15
机译:摘要:面向应用程序的仿真的构建,执行和分析很困难;异构分布式仿真的集成,协调执行和行动后评估可能是压倒性的。经济,减轻风险以及仅凭常识迫使我们使用传统模拟,但可控制性,保真度,实现范例,算法,表示形式,时间管理,构造等方面的差异往往会抵消任何潜在收益。尽管已经出现并成熟了几代互操作性方法和相关标准,但即使它们适应不同类型的仿真的能力也受到了限制。在本文允许的范围内,针对分布式仿真开发了最常见的互操作性问题(分类)的分类法。此识别过程的一部分将包括为问题建立上下文和/或前提条件,例如这些问题实际上是在什么条件下发生的。结果,优先级将取决于应用程序。随后以案例研究的形式提出了解决问题的方法(攻城槌),以缩小圈子。资料将包括行业和政府的最新实践,最新的学术研究以及我们自己的广泛经验。要讨论的特定主题包括应用程序哲学,活动实体的集成,调查与分析模拟,在环中人的含义,混合和/或可变保真度,异构时间管理方案,当前和新兴的分布式模拟标准,模拟/运动管理,以及控制和数据分发。讨论将主要集中在示例和经验上。 !15

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