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Approach for scene reconstruction from the analysis of a triplet of still images

机译:通过分析静止图像三元组来进行场景重建的方法

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Abstract: Three-dimensional modeling of a scene from theautomatic analysis of 2D image sequences is a bigchallenge for future interactive audiovisual servicesbased on 3D content manipulation such as virtual vests,3D teleconferencing and interactive television. Wepropose a scheme that computes 3D objects models fromstereo analysis of image triplets shot by calibratedcameras. After matching the different views with acorrelation based algorithm, a depth map referring to agiven view is built by using a fusion criterion takinginto account depth coherency, visibility constraintsand correlation scores. Because luminance segmentationhelps to compute accurate object borders and to detectand improve the unreliable depth values, a two stepssegmentation algorithm using both depth map andgraylevel image is applied to extract the objectsmasks. First an edge detection segments the luminanceimage in regions and a multimodal thresholding methodselects depth classes from the depth map. Then theregions are merged and labelled with the differentdepth classes numbers by using a coherence test ondepth values according to the rate of reliable anddominant depth values and the size of the regions. Thestructures of the segmented objects are obtained with aconstrained Delaunay triangulation followed by arefining stage. Finally, texture mapping is performedusing open inventor or VRML1.0 tools. !11
机译:摘要:从2D图像序列的自动分析出发,对场景进行三维建模是未来基于3D内容操纵(例如虚拟背心,3D电话会议和交互式电视)的交互式视听服务的一大挑战。我们提出了一种方案,该方案通过对由校准相机拍摄的图像三元组进行立体分析来计算3D对象模型。在将不同的视图与基于相关性的算法进行匹配之后,通过使用融合准则来构建参考给定视图的深度图,其中考虑了深度相干性,可见性约束和相关性得分。由于亮度分割有助于计算准确的对象边界并检测和改善不可靠的深度值,因此应用了使用深度图和灰度图像的两步分割算法来提取对象蒙版。首先,边缘检测将亮度图像分割成区域,然后采用多峰阈值方法从深度图中选择深度类别。然后根据可靠可靠的深度值的比率和区域的大小,通过对深度值进行一致性测试,将区域合并并用不同的深度等级编号标记。通过约束的Delaunay三角剖分和随后的细化阶段来获得分割对象的结构。最后,使用开放式Inventor或VRML1.0工具执行纹理映射。 !11

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