首页> 外文会议>Information Visualization, 1997. Proceedings., 1997 IEEE Conference on >Image warping based on elastic body spline transformation: application for facial animations
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Image warping based on elastic body spline transformation: application for facial animations

机译:基于弹性体样条变换的图像变形:面部动画的应用

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The warping of scattered data points is a problem that is appearing in science and engineering. The basic problem involves the construction of a reasonable interpolation function that goes through some of the data points. In this paper, we propose a new spatial image warping algorithm which uses an elastic body spline to generate a warp function that interpolates scattered data points. The spline is based on a partial differential equation of Naiver that describes the equilibrium displacement of the elastic body when subjected to certain forces. The spline maps can be expressed as the linear combination of an affine transformation and a Naiver interpolation spline. The proposed algorithm generates a smooth warp that reflects the feature correspondence points. The in-between facial animation from given true facial images could be defined by interpolating the positions of correspondence features and their shapes and colors.
机译:分散的数据点的扭曲是科学和工程中出现的一个问题。基本问题涉及构造通过某些数据点的合理插值函数。在本文中,我们提出了一种新的空间图像变形算法,该算法使用弹性体样条来生成对分散的数据点进行插值的变形函数。样条基于Naiver的偏微分方程,该方程描述了弹性体在受到某些力时的平衡位移。样条图可以表示为仿射变换和Naiver插值样条的线性组合。所提出的算法生成反映特征对应点的平滑扭曲。可以通过对对应特征及其形状和颜色的位置进行插值来定义来自给定真实面部图像的中间动画。

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