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Real-time range generation for ladar hardware-in-the-loop testing

机译:实时范围生成,可进行雷达硬件在环测试

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Abstract: Real-time closed loop simulation of LADAR seekers in a hardware-in-the-loop facility can reduce program risk and cost. This paper discusses an implementation of real-time range imagery generated in a synthetic environment at the Kinetic Kill Vehicle Hardware-in-the Loop facility at Eglin AFB, for the stimulation of LADAR seekers and algorithms. The computer hardware platform used was a Silicon Graphics Incorporated Onyx Reality Engine. This computer contains graphics hardware, and is optimized for generating visible or infrared imagery in real-time. A by-produce of the rendering process, in the form of a depth buffer, is generated from all objects in view during its rendering process. The depth buffer is an array of integer values that contributes to the proper rendering of overlapping objects and can be converted to range values using a mathematical formula. This paper presents an optimized software approach to the generation of the scenes, calculation of the range values, and outputting the range data for a LADAR seeker.!4
机译:摘要:在硬件在环设备中对LADAR导引头进行实时闭环仿真可以降低程序风险和成本。本文讨论了在Eglin AFB的动能杀伤车辆硬件在环设施中在合成环境中生成的实时距离图像的实现,以刺激LADAR搜寻器和算法。使用的计算机硬件平台是Silicon Graphics Incorporated的Onyx现实引擎。该计算机包含图形硬件,并经过优化可实时生成可见或红外图像。在深度渲染过程中,会从视图中的所有对象生成深度缓冲区形式的深度渲染过程的副产品。深度缓冲区是整数值的数组,有助于正确重叠对象的渲染,并且可以使用数学公式将其转换为范围值。本文提出了一种优化的软件方法来生成场景,计算距离值并输出LADAR搜寻器的距离数据!! 4

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