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Constructing distributed real-time systems with DROL real-time objects

机译:使用DROL实时对象构建分布式实时系统

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In this paper, the semantics of inter-object communication protocols supported by the distributed real-time programming language DROL that is an extension of C++ based on the Distributed Real-time Object (DRO) model is described. A characteristic common to these protocols is the introduction of a new notion, least suffering. The least suffering assures users of notification of network faults within a required timing constraint and rapid recovery from them. Thus, this notion allows users to construct real-time applications on widely distributed environments. It is impossible for previously proposed real-time programming languages to do it. Through the description of application programs and the discussion of their behavior, we show the effectiveness of the least suffering.
机译:本文描述了基于分布式实时对象(DRO)模型的,作为C ++的扩展的分布式实时编程语言DROL支持的对象间通信协议的语义。这些协议的共同特征是引入了一种新的概念,即痛苦最少。最小的麻烦是确保用户在所需的时间限制内通知网络故障,并从中快速恢复。因此,该概念允许用户在广泛分布的环境中构建实时应用程序。以前提出的实时编程语言不可能做到这一点。通过对应用程序的描述以及对它们行为的讨论,我们展示了遭受最小痛苦的有效性。

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