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Catchicken: A Serious Game Based on the Go/NoGo Task to Estimate Inattentiveness and Impulsivity Symptoms

机译:Catchicken:一款基于Go / NoGo任务的严肃游戏,用于评估注意力不集中和冲动症状

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We present a Go/NoGo 3D game equipped with an eye tracker that records subjects' responses and his gaze position on the monitor over time. The proposed system consists of two functions: training that allows an instructor to modify the game's parameters and make a customized test; and evaluation in which the instructor can fix the parameters to create a standardized test. During the experiment, subjects were required to respond only to Go character by pressing a spacebar. The experimental results from 59 participants demonstrated that one's response time and its variability correlated with one's gaze behavior. Subjects with higher gaze modulation tended to respond faster and more stable. We also observed that utilizing the proposed system we could monitor the improvements in an Autism Spectrum Disorder child during his rehabilitation: his gaze modulation increased and his response time became more steady. In brief, utilizing the proposed system, we could effectively measure participants' response time variability of NoGo errors and their gaze trajectory area, which previous studies found to have a strong relationship with symptoms of mental disorders.
机译:我们展示了一款配备眼动仪的Go / NoGo 3D游戏,它可以随时间记录受试者的反应以及他在监视器上的凝视位置。拟议的系统包括两个功能:允许教师修改游戏参数并进行自定义测试的培训;评估,教师可以在其中确定参数以创建标准化测试。在实验过程中,要求受试者通过按空格键仅对Go角色做出反应。来自59名参与者的实验结果表明,一个人的反应时间及其变异性与一个人的注视行为相关。凝视调制度更高的对象往往反应更快,更稳定。我们还观察到,利用所提出的系统,我们可以监控自闭症谱系障碍儿童康复期间的改善情况:他的视线调节增加,并且他的反应时间变得更加稳定。简而言之,利用提出的系统,我们可以有效地测量参与者的NoGo错误的响应时间变异性及其注视轨迹区域,而先前的研究发现它们与精神障碍的症状有很强的关系。

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