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Evaluation of Real-Time Remote 3D Rendering of Medical Images using GPUs

机译:使用GPU评估医学图像的实时远程3D渲染

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Remote visualization of medical data is a very attractive alternative to increased mobility, allowing volumetric data to be accessed even in devices with low processing capability. However, the amount of simultaneous accesses and the bandwidth available are natural bottlenecks for any solution in this field. This paper presents a methodology to evaluate 3D volumetric rendering client-servers systems with the goal of determining the maximum load of a specific system based on Quality of Service (QoS). With such input in mind, a system architect could project systems with better cost-benefit ratio, or even design a cloud system that predicts and rents servers based on the number of service requests. In order to check the viability of the methodology, a stress test was conducted in a client-server system developed to visualize Computed Tomography (CT) scans. Results have shown that it could handle at least 20 simultaneous remote visualizations, even in scenarios with low bandwidth, finding its upper limit when dealing with around 30 simultaneous visualizations.
机译:医学数据的远程可视化是增加移动性的一种非常有吸引力的选择,即使在处理能力低的设备中,也可以访问体积数据。但是,同时访问的数量和可用带宽是该领域中任何解决方案的自然瓶颈。本文提出了一种评估3D立体渲染客户端-服务器系统的方法,目的是基于服务质量(QoS)确定特定系统的最大负载。考虑到这样的输入,系统架构师可以设计具有更好成本效益比的系统,甚至可以设计一个基于服务请求数量来预测和租用服务器的云系统。为了检查该方法的可行性,在开发用于可视化计算机断层扫描(CT)扫描的客户端-服务器系统中进行了压力测试。结果表明,即使在带宽较低的情况下,它也可以处理至少20个同时进行的远程可视化,在处理大约30个同时进行的可视化时可以找到其上限。

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