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How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation

机译:世界的制造方式:对基于代理的基于代理的模型进行了方法

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Generating fiction environments for a multi-agent system optimized by genetic algorithms (with some specific requirements related to the desirable plots), presents two main problems: first it is impossible to know in advance the optimal value for the particular designed fitness function, and at the same time, it creates a vast search space for the parameters that it needs. The purpose of this paper is to define a methodology to find the best parameter values for both, the evolutionary algorithm, and the own fictional world configuration. This design includes running, to completion, a world simulation represented as a chromosome, and assigning a fitness to it, thus composing a very complex fitness landscape. In order to optimize the resources allocated to evolution and to have some guarantees that the final result will be close to the optimum, we systematically analyze a set of possible values of the most relevant parameters, obtaining a set of generic rules. These rules, when applied to the plot requisites, and thus, to the fitness function, will lead to a reduced range of parameter values that will help the storyteller to create optimal worlds with a reduced computation budget.
机译:为由遗传算法优化的多代理系统产生小说环境(具有与所需绘图有关的一些特定要求),提出了两个主要问题:首先,不可能提前知道特定设计的健身功能的最佳值,以及同时,它为其需要的参数创建了巨大的搜索空间。本文的目的是定义一种方法,以找到既有进化算法和自身虚构世界配置的最佳参数值。这种设计包括跑步,完成世界模拟,表示为染色体,并为其分配适合度,从而构成非常复杂的健身景观。为了优化分配给演进的资源,并有一些保证最终结果将接近最佳,我们系统地分析一组可能的最相关参数的值,获取一组通用规则。这些规则在应用于绘图要求时,因此,对健身功能,将导致减少的参数值范围,这些参数值将有助于讲故事者创建具有减少的计算预算的最佳世界。

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