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How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation

机译:世界是如何形成的:用于生成背景的基于代理的演化模型的参数化

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Generating fiction environments for a multi-agent system optimized by genetic algorithms (with some specific requirements related to the desirable plots), presents two main problems: first it is impossible to know in advance the optimal value for the particular designed fitness function, and at the same time, it creates a vast search space for the parameters that it needs. The purpose of this paper is to define a methodology to find the best parameter values for both, the evolutionary algorithm, and the own fictional world configuration. This design includes running, to completion, a world simulation represented as a chromosome, and assigning a fitness to it, thus composing a very complex fitness landscape. In order to optimize the resources allocated to evolution and to have some guarantees that the final result will be close to the optimum, we systematically analyze a set of possible values of the most relevant parameters, obtaining a set of generic rules. These rules, when applied to the plot requisites, and thus, to the fitness function, will lead to a reduced range of parameter values that will help the storyteller to create optimal worlds with a reduced computation budget.
机译:为通过遗传算法优化的多主体系统生成小说环境(具有一些与所需图有关的特定要求)存在两个主要问题:首先,无法事先知道针对特定设计的适应度函数的最优值;以及同时,它为所需的参数创建了广阔的搜索空间。本文的目的是定义一种方法,以便为进化算法和自己的虚构世界配置找到最佳参数值。此设计包括运行直至完成的世界仿真(表示为一条染色体),并为其指定适应性,从而构成一个非常复杂的适应性景观。为了优化分配给演化的资源并确保最终结果接近最佳值,我们系统地分析了一组最相关参数的可能值,从而获得了一组通用规则。当将这些规则应用于情节要求并因此应用于适应度函数时,将导致参数值范围减小,这将有助于讲故事的人以减少的计算预算来创建最佳世界。

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