首页> 外文会议>Conference on Human-Computer Interaction;International Conference on Human-Computer Interaction >Wizardry in Distributed Participatory Design From Design to Implementation
【24h】

Wizardry in Distributed Participatory Design From Design to Implementation

机译:从设计到实施的分布式参与式设计向导

获取原文

摘要

Many participatory design methods and techniques assume that the designer and the participant are in the same location. In this study, we explore methods for Distributed Participatory Design. Combining the Wizard-of-Oz technique with oral discussions, in three iterations, we allowed users to actively participate, over distance, in designing a solution for their Events Management and Booking System. A video prototype was captured and used as a specification to communicate the system requirements. System development issues that arose were captured in a log and used to explore the effectiveness of such a specification in the development process. The results show that using wizardry in distributed participatory design is a viable method for allowing active participation and that video prototypes can sufficiently communicate system requirements.
机译:许多参与式设计方法和技术都假定设计者和参与者在同一位置。在这项研究中,我们探索了分布式参与式设计的方法。通过三步迭代将“绿野仙踪”技术与口头讨论相结合,我们允许用户在一定距离内积极参与为其活动管理和预订系统设计解决方案。捕获了一个视频原型,并将其用作规范以传达系统要求。出现的系统开发问题被记录在日志中,并用于探索这种规范在开发过程中的有效性。结果表明,在分布式参与式设计中使用巫术是允许主动参与的可行方法,并且视频原型可以充分传达系统要求。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号