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Equilibrium Inefficiency in Resource Buying Games with Load-Dependent Costs

机译:具有负载相关成本的资源购买游戏中的均衡效率低下

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We study the inefficiency of equilibria of resource buying games, i.e., congestion games with arbitrary cost-sharing. Under arbitrary cost-sharing, players do not only declare the resources they will use, they also declare and submit a payment per resource. If the total payments on a resource cover its cost, the resource is activated, otherwise it remains unavailable to the players. Equilibrium existence and inefficiency under arbitrary cost-sharing is very well understood in certain models, such as network design games, where the joint cost of every resource (edge) is constant. In the case of congestion-dependent costs the understanding is not yet complete. For increasing per player cost functions, it is known that the optimal solution can be cast as a Nash equilibrium with the appropriate selection of payments and, hence, the price of stability is 1. In this work we initially focus on the price of anarchy for linear congestion games and prove that (in the direct generalization of the arbitrary cost-sharing model to congestion-dependent costs) it grows to infinity as the number of players grows large. However, we also show that with a natural modification to the cost-sharing model, the price of anarchy becomes 17/3. Turning our attention to strong Nash equilibria, we show that the worst-case inefficiency of the best and worst stable outcomes remains the same as for Nash equilibria, with the strong price of stability staying at ] and the strong price of anarchy staying at 17/3. These results imply arbitrary cost-sharing is comparable to fair cost-sharing as it has a better best-case scenario and a (slightly) worse worst-case scenario. We also study models with restricted strategy sets (uniform matroid congestion games) and properties of best response dynamics with arbitrary cost-sharing.
机译:我们研究了资源购买游戏(即具有任意费用分摊的拥塞游戏)的均衡效率低下。在任意分担费用的情况下,参与者不仅声明他们将要使用的资源,而且还声明并为每个资源提交付款。如果某资源的总付款可以支付其费用,则该资源将被激活,否则玩家将无法使用该资源。在某些模型(例如,网络设计游戏)中,每种资源(边)的共同成本是恒定的,在任意模型下,均衡存在和效率低下的情况都非常容易理解。对于依赖于拥塞的费用,了解还不完整。为了增加每位玩家的成本函数,已知可以通过选择适当的付款方式将最优解决方案转换为Nash均衡,因此,稳定的价格为1。在此工作中,我们首先关注无政府状态的价格线性拥挤博弈,并证明了这一点(将任意费用分担模型直接推广到与拥塞有关的成本中),随着玩家数量的增加,它会增长到无穷大。但是,我们还表明,对成本分摊模型进行自然修改后,无政府状态的价格将变为17/3。将我们的注意力转向强大的纳什均衡,我们发现最佳和最差稳定结果的最坏情况下效率低下与纳什均衡仍然相同,稳定的强大价格保持在],无政府状态的强大价格保持在17 / 3。这些结果表明,任意费用分摊可与公平费用分摊相提并论,因为它具有更好的最佳情况和(略微)更糟的最坏情况。我们还研究了具有受限策略集(均匀拟阵拥塞博弈)的模型以及具有任意成本分担的最佳响应动力学特性。

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