Serious games are an attempt to leverage the inherent motivation in game-like scenarios for an educational application and to transpose the learning goals into real-world applications. Unfortunately, serious games are also very costly to develop and deploy. For very abstract domains like mathematics, already the representation of the knowledge involved becomes a problem. We propose the Frame IT Method that uses OMDOC/MMT theory graphs to represent and track the underlying knowledge in serious games. In this paper we report on an implementation and experiment that tests the method. We obtain a simple serious game by representing a "word problem" in OMDOC/MMT and connecting the MMT API with a state-of-the-art game engine.
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