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Frame IT: Detangling Knowledge Management from Game Design in Serious Games

机译:框架IT:从严肃游戏的游戏设计中解开知识管理

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Serious games are an attempt to leverage the inherent motivation in game-like scenarios for an educational application and to transpose the learning goals into real-world applications. Unfortunately, serious games are also very costly to develop and deploy. For very abstract domains like mathematics, already the representation of the knowledge involved becomes a problem. We propose the Frame IT Method that uses OMDOC/MMT theory graphs to represent and track the underlying knowledge in serious games. In this paper we report on an implementation and experiment that tests the method. We obtain a simple serious game by representing a "word problem" in OMDOC/MMT and connecting the MMT API with a state-of-the-art game engine.
机译:严肃的游戏是一种尝试,在类似游戏的场景中利用内在动机来进行教育应用,并将学习目标转化为现实应用。不幸的是,严肃的游戏的开发和部署也非常昂贵。对于像数学这样的非常抽象的领域,所涉及知识的表示已经成为一个问题。我们提出了框架IT方法,该方法使用OMDOC / MMT理论图来表示和跟踪严肃游戏中的基础知识。在本文中,我们报告了一种实现方法和测试该方法的实验。我们通过在OMDOC / MMT中表示“文字问题”,并将MMT API与最新的游戏引擎相连接,来获得一款简单的严肃游戏。

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