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Towards an Ontology for Gamifying Collaborative Learning Scenarios

机译:迈向赌博协作学习情景的本体论

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Gamification is an interesting and relatively new concept. The concept of Gamification is more than just game playing; it is about introducing game design elements in a proper way to satisfy individual motivational needs according to personality traits. Researcher and Educators are currently looking at Gamification to deal with the problem of learner engagement and motivation in Collaborative Learning (CL). To address this issue, we have been developing an Ontology for Gamifying CL Scenarios (OntoGaCLeS). In this paper, we present the main ontological structure used to support the personalization of game design elements in CL contexts. To demonstrate its use, we show the personalization of a gamified CL scenario through a case study.
机译:赌博是一个有趣和相对较新的概念。游戏理由的概念不仅仅是游戏播放;它是以适当的方式引入游戏设计元素,以满足个人的特征来满足个体动机需求。研究人员和教育工作者目前正在寻找博彩,以应对合作学习(CL)的学习者参与和动机问题。要解决此问题,我们一直在开发用于Gamify Cl方案(Ontogacles)的本体。在本文中,我们介绍了用于支持CL背景下的游戏设计元素的个性化的主要本体论。为了展示其使用,我们通过案例研究显示了娱乐CL方案的个性化。

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