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It Takes Two: Momentary Co-occurrence of Affective States during Computerized Learning

机译:需要两个:计算机化学习期间情感状态的瞬间共同发生

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We investigated the incidence of momentary co-occurrence of affective states in a computerized learning environment. Novice students (N = 99) used a learning environment designed to teach the basics of computer programming. Only 46 of these students reported a sufficient number of co-occurring affective states for statistical modeling. Two co-occurring pairs of affective states occurred at rates higher than chance: Confusion/Uncertainty + Frustration and Curiosity + Flow/Engagement. We found that the co-occurrence of Curiosity + Flow/Engagement was related to success and fewer errors when testing code as well as the use of available hints and overall performance.
机译:我们调查了计算机化学习环境中情感国家的瞬间共同发生的发生率。新手学生(n = 99)使用了学习环境,旨在教授计算机编程的基础知识。这些学生中只有46名报告了足够数量的统计建模的共同发生的情感状态。两对共同发生的情感态发生在速度高于差价:混乱/不确定性+挫折和好奇心+流量/参与。我们发现,在测试代码以及​​使用提供的提示和整体性能时,效果+流量/接合的共同发生与成功和更少的错误有关。

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