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Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming

机译:调查云游戏中心理浸入与生理措施的关系

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The ultimate goal of designing game applications is to evoke a state of mental immersion in human users. Recently, advancing and very promising cloud gaming services catch high interest of the research community and industry. Cloud gaming services reduce computational costs of a client by outsourcing the game logic and rendering to a remote server. Consequently, the degree to which a game runs smoothly and enables uninterrupted interaction depends on impairments of the network connection between client and server. Furthermore, the visibility of such impairments may be constrained by properties of the visual display at the client-side. The present paper investigates the impact of common network impairments (bit rate, delay, packet loss) and screen size (small, medium, large) on mental immersion. In addition to traditional subjective assessment using the Immersive Experience Questionnaire (IEQ), also less intrusive, continuous physiological methods are employed (electrocardiography, ECG; electro-dermal activity, EDA). Participants engaged in playing an action platform computer game under different combinations of network impairments and screen sizes. Results revealed a small main effect of screen size on gaming Quality of Experience and real-world dissociation ratings between the small and medium screen size. Effects of network impairments on all IEQ scales were significant and also manifested as increased heart rate variability for packet loss. Besides, positive correlations were found between IEQ scales and heart rate variability. These findings suggest that network impairments influencing gameplay interaction might be of higher importance for immersive experience than varying screen size. Heart rate variability shows promise as a useful ECG measure in future studies on gaming immersion.
机译:设计游戏应用程序的最终目标是唤起人们对用户的沉浸感。最近,先进且非常有前途的云游戏服务引起了研究界和行业的高度关注。云游戏服务通过外包游戏逻辑并将其渲染到远程服务器来降低客户端的计算成本。因此,游戏平稳运行并实现不间断交互的程度取决于客户端和服务器之间网络连接的损害。此外,此类损害的可见性可能受到客户端的视觉显示属性的限制。本文研究了常见的网络障碍(比特率,延迟,数据包丢失)和屏幕大小(小,中,大)对沉浸感的影响。除了使用沉浸式体验调查表(IEQ)进行的传统主观评估之外,还采用了较少介入,连续的生理方法(心电图,ECG;皮肤电活动,EDA)。参加者在网络障碍和屏幕尺寸的不同组合下玩动作平台计算机游戏。结果显示,屏幕尺寸对游戏体验质量和中小屏幕尺寸之间的实际分离等级的影响很小。网络损伤对所有IEQ量表的影响都很显着,并且还表现为增加了丢包的心率变异性。此外,IEQ量表与心率变异性之间存在正相关。这些发现表明,影响游戏互动的网络障碍对于沉浸式体验比改变屏幕尺寸具有更高的重要性。心率变异性显示出有望在未来的游戏沉浸性研究中作为有用的ECG指标。

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