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A Flow-Based Programming Environment for Geometrical Construction

机译:基于流的几何构造编程环境

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In this article, we show a flow-based programming environment for interactive geometry software. Flow-based programming is one of the programming paradigms. All of the processes and data are represented as nodes, and we connect processes and data with edges. We call the figure with nodes and edges graph because the figure looks like a planar graph. There is a lot of software implementing flow-based programming. However, there are few mathematical software based on a flow-based programming environment. So, we develop experimental interactive geometry software to generate kaleidoscope patterns based on flow-based programming. The software shows us some advantages of flow-based programming. First, it is easy to understand the procedure of construction. Second, flow-based programming is flexible. Third, flow-based programming has high extensibility. We seek possibilities of practical use of the geometrical construction software with flow-based programming.
机译:在本文中,我们展示了用于交互式几何软件的基于流的编程环境。基于流的编程是编程范例之一。所有流程和数据均表示为节点,并且我们将流程和数据与边连接起来。我们称该图为节点和边图,因为该图看起来像一个平面图。有很多软件实现基于流的编程。但是,很少有基于流的编程环境的数学软件。因此,我们开发了实验交互式几何软件,以基于基于流的编程生成万花筒图案。该软件向我们展示了基于流的编程的一些优势。首先,很容易理解施工过程。其次,基于流的编程是灵活的。第三,基于流的编程具有高度的可扩展性。我们寻求通过基于流程的编程实际使用几何构造软件的可能性。

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