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Haptic Rendering Modulates Task Performance, Physical Effort and Movement Strategy during Robot-Assisted Training

机译:触觉渲染可调节机器人辅助训练期间的任务绩效,体力和运动策略

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Research on neurorehabilitation has emphasized that somatosensory information about the interaction with the environment during physical training is crucial to provoke brain plasticity. Despite this, only a small number of robotic devices provide haptic rendering of the virtual environment during neurorehabilitation exercises, the majority with simple structures. However, to provide realistic haptic rendering while supporting neurological patients to perform motor tasks, a transparent robot with several degrees of freedom is needed. In this study, we employed Disturbance Observers to achieve high transparency and fine haptic capabilities on the six DoF exoskeleton ARMin. We incorporated arm weight compensation to reduce the excessive physical effort required to move against gravity, promoting movement performance and directing the participants’ effort to the interaction with the environment. The effect of haptic rendering and its interaction with arm weight compensation were evaluated with six healthy participants. The task consisted of inverting a virtual pendulum and keeping it inverted. We found that haptic rendering of the pendulum dynamics affects the movement strategy the participants follow, i.e., they covered a significantly larger workspace with the end-effector at a significantly higher speed, and required moderate physical effort. The inclusion of arm weight support increased task performance and reduced participants’ effort, while it did not change the movement strategy. Our results suggest that haptic rendering, together with arm weight support, are potential interventions to enhance neurorehabilitation due to the added somatosensory information during motor training.
机译:关于神经康复的研究强调,关于体育锻炼过程中与环境相互作用的体感信息对于激发大脑可塑性至关重要。尽管如此,在神经康复训练过程中,只有少数机器人设备提供了虚拟环境的触觉渲染,大多数机器人设备具有简单的结构。然而,为了在支持神经病患者执行运动任务的同时提供逼真的触觉渲染,需要具有多个自由度的透明机器人。在这项研究中,我们使用了干扰观察器来实现对六个DoF外骨骼ARMin的高透明性和良好的触觉功能。我们加入了手臂重量补偿功能,以减少反重力运动所需的过多体力,提高运动表现并引导参与者的努力与环境互动。六名健康参与者评估了触觉渲染的效果及其与手臂重量补偿的交互作用。该任务包括反转虚拟摆并将其保持反转。我们发现,摆锤动力学的触觉渲染会影响参与者遵循的运动策略,即他们以明显更高的速度覆盖了更大的工作空间,并且末端执行器的速度明显更高,并且需要适度的体力劳动。包括手臂重量支持可提高任务绩效并减少参与者的工作量,但并没有改变运动策略。我们的结果表明,由于在运动训练过程中增加了体感信息,因此触觉渲染以及手臂重量支持是增强神经康复的潜在干预措施。

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