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Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities

机译:边界:关于发展障碍者关系的严肃游戏

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Studies show that adults with developmental disabilities are often at risk of being targets of abuse. With little supporting resources available for both adults and their caretakers on identifying relationship boundaries, victimization rates are consistently and alarmingly high. This study aims to explore the gamification of behavioral learning to identify personal boundaries and at-risk behaviors with real-time feedback for adults with disabilities. A Unity game, titled “Boundaries”, was developed to provide randomized situational cases in identifying personal relationship boundaries. Ten users with developmental disabilities evaluated the game to provide run-time game responses and qualitative survey feedback. The results suggest that the game was a successful medium for engaging users on the topic of personal boundaries. Significant differences in both gameplay activity were found between users eliciting low, medium, and high-risk behaviors. This paper concludes with discussion and considerations on interactive behavioral serious games for adults with disabilities.
机译:研究表明,患有发育障碍的成年人经常有遭受虐待的风险。对于成年人及其看护人而言,在确定关系边界方面几乎没有支持资源,因此受害率一直很高,令人震惊。这项研究旨在探索行为学习的游戏化,以识别残障成年人的个人边界和高风险行为,并提供实时反馈。开发了一款名为“边界”的Unity游戏,以提供随机的情境案例来识别个人关系边界。十名有发育障碍的用户对游戏进行了评估,以提供运行时游戏的响应和定性的调查反馈。结果表明,该游戏是使用户参与个人边界主题的成功媒介。在引起低,中和高风险行为的用户之间,两种游戏活动均存在显着差异。本文以针对残疾成人的互动行为严肃游戏的讨论和思考作为结束。

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