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Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene

机译:在人类世背景下探索增强现实的修辞能力

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Immersive technology is increasingly recognized for its rhetoric potentials. Similar to traditional genres such as text and image, immersive technology such as Augmented Reality (AR) is also context dependent and can be used to conduct persuasive ends, based on the advantages of their input/output affordances. AR provides new opportunities to represent human-nonhuman relationship rhetorically, which is central to the concept of the Anthropocene. In this study, we reviewed 14 AR applications that are designed for the understanding of the Anthropocene, the current geological epoch where human influence is the driving force. Our purpose is to understand what affordances of AR can help to create the rhetoric for the Anthropocene. We identified three major rhetorical affordances of AR in conveying the message of the Anthropocene: virtual objects, point of view, and the input-output link. We argue that the design of these applications can generate a local and personalized understanding of the Anthropocene. Such design is also a part of the posthuman endeavor as they can be used as a reflective tool of anthropocentric perceptions supported by the development of technology. We also discuss how AR differs from Virtual Reality (VR) when serving the rhetorical ends. The rhetoric effects can be implicit in AR, but it adds to the layers of meaning when we try to understand the make meaning-processes of AR
机译:沉浸式技术因其具说服力的潜力而得到越来越多的认可。与传统类型(例如文本和图像)类似,沉浸式技术(例如增强现实(AR))也取决于上下文,并基于其输入/输出能力的优势而用于进行有说服力的目标。 AR提供了新的机会来用口头表达人类与非人类的关系,这是人类世世概念的核心。在这项研究中,我们回顾了14个AR应用程序,这些应用程序旨在了解人类世,这是当前地质时代(人类影响是驱动力)的时代。我们的目的是了解AR的哪些功能可以帮助创建人类世的言论。我们在传达人类世信息时确定了AR的三个主要修辞能力:虚拟对象,观点和输入输出链接。我们认为,这些应用程序的设计可以生成人类世的本地化和个性化理解。这样的设计也是后人类努力的一部分,因为它们可以用作技术发展所支持的人类中心观的反映工具。我们还讨论了在服务于口头表达时,AR与虚拟现实(VR)有何不同。修辞效果在AR中可能是隐含的,但是当我们试图理解AR的“意义”过程时,它会增加含义的层次。

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