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GPU-Based Visualization Techniques for 3D Microscopic Imaging Data

机译:基于GPU的3D微观成像数据的可视化技术

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Three-dimensional (3D) microscopic imaging techniques such as confocal microscopy have become a common tool in measuring cellular structures. While computer volume visualization has advanced into a sophisticated level in medical applications, much fewer studies have been made on data acquired by the 3D microscopic imaging techniques. To optimize the visualization of such data, it is important to consider the data characteristics such as thin data volume. It is also interesting to apply the new GPU (graphics processing unit) technology to interactive volume rendering of the data. In this paper, we discuss several texture-based techniques to visualize confocal microscopy data by considering the data characteristics and with support of GPU. One simple technique generates one set of 2D textures along the axial direction of image acquisition. An improved technique uses three sets of 2D textures in the three principal directions, and creates the rendered image via a weighted sum of the images generated by blending the individual texture sets. In addition, we propose a new approach based on stencil such that textures are blended based on a stencil control. Given the viewing condition, a texel needs to be drawn only when its corresponding projection on the image plane is inside a stencil area. Finally, we have explored the use of multiple-channel datasets for flexible classification of objects. These studies are useful to optimize the visualization of 3D microscopic imaging data.
机译:三维(3D)微观成像技术,例如共聚焦显微镜已成为测量蜂窝结构的常用工具。虽然计算机批量可视化在医疗应用中的复杂水平中进入了复杂的水平,但是通过3D微观成像技术获取的数据进行了更少的研究。为了优化这些数据的可视化,重要的是考虑诸如细数据卷的数据特性。将新的GPU(图形处理单元)技术应用于数据的交互卷渲染也很有意思。在本文中,我们讨论了几种基于纹理的技术来通过考虑数据特征和支持GPU来可视化共聚焦显微镜数据。一种简单的技术沿着图像采集的轴向产生一组2D纹理。改进的技术在三个主方向上使用三组2D纹理,并通过混合各个纹理集生成的图像的加权之和来创建渲染图像。此外,我们提出了一种基于模板的新方法,使得纹理基于模版控制。考虑到观看条件,仅当图像平面上的相应投影位于模版区域内时,才需要绘制Texel。最后,我们已经探索了使用多通道数据集以灵活分类对象。这些研究可用于优化3D微观成像数据的可视化。

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