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Sound Sketch: Shaping sound in space and time using loudspeaker arrays

机译:声音素描:使用扬声器阵列在空间和时间内塑造声音

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The control of the spatial distribution of noise and sound has been widely investigated for achieving passive and active noise control. By extending the concepts of active noise control and zones of quiet, one can sketch sound, i.e., synthesize sound fields of various shapes using loudspeaker arrays to achieve the desired sound quality in a finite zone of interest. Sound sketching involves reproducing existing sound fields as well as creating new shapes of sound fields that can scarcely be observed in common acoustical spaces. In this lecture, two representative problems related to sound shaping are presented: the synthesis of a personal sound zone, and the manipulation of virtual sound sources. Through the shaping of sound in space, sound fields can be focused over a selected area to form a personal sound zone within which a person hears only a specified sound program without being disturbed by other unwanted programs. In addition to focusing sound fields, it is possible to control a sound wavefront to produce virtual sound sources with various radiation patterns in a source-free space. The underlying array signal processing theories, developed since 2000, are introduced in regard to practical systems implemented for various applications. The novel paradigm for sound field control systems, the Sound of Things, is introduced with a sound sketch interface devised to facilitate gesture-based interaction between a person and a sound field.
机译:为了实现被动和有源噪声控制,已被广泛研究对噪声和声音的空间分布的控制。通过扩展有源噪声控制和安静区域的概念,可以使用扬声器阵列将各种形状的声场绘制声音,以实现有限区域的所需音质。声音素描涉及再现现有的声场以及创建新的声场形状,这些声场在公共声学空间中几乎无法观察到。在这篇讲座中,提出了与声音整形相关的两个代表性问题:个人声音区域的合成以及虚拟声源的操纵。通过在空间中的形状,声场可以聚焦在所选择的区域上,以形成个人声音区域,在该区域内,一个人只听到指定的声音程序而不被其他不需要的程序受到干扰。除了聚焦声场之外,还可以控制声波前沿,以产生具有无源空间中的各种辐射模式的虚拟声源。自2000年以来开发的底层阵列信号处理理论是在为各种应用实施的实际系统方面引入的。用于声场控制系统的新颖范式,事物的声音,具有设计的声音草图界面,以便于人员和声场之间基于手势的互动。

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