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A METHODOLOGY FOR COMPARING RISK BEHAVIORS IN THE VIRTUAL AND NATURAL WORLDS

机译:一种比较虚拟和自然世界风险行为的方法

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This paper outlines a proposed methodology for measuring and comparing risk behaviors between two similar populations interacting with functionally identical systems in virtual and natural (or 'real world') environments. Ultimately, such a methodology may be deployed to understand how and to what degree the structure of systems may influence the behavior of human system actors by comparing two functionally identical systems (online and live play poker games) and identifying incidents where the apparent magnitude of risk averse or risk seeking behavior among system actors differs from one play environment to the other. Poker serves as a useful test system by being an easily understood system where economic decisions are made based upon incomplete information. Unlike many other real-world systems, the rules and structure of poker are as easily reproducible in a virtual setting as a live play environment. However, the value of this research extends far beyond the doors of the casino and truly isn't about poker at all. This research is born at the intersection of engineering, psychology, and economics and is built upon insights from all three fields. Understanding whether, how, and to what degree human behavior may be altered by replicating a system virtually may lead to valuable insights into ecommerce, social interaction, telemedicine, distance education, or perhaps any other system with an internet-based or virtual equivalent.
机译:本文概述了一种提出的方​​法,用于测量和比较两个类似群体之间的风险行为与虚拟和自然(或真实世界“)环境中的功能相同系统交互之间的风险行为。最终,可以部署这种方法以通过比较两个功能相同的系统(在线和现场播放扑克游戏)和识别风险表观幅度的事件来了解系统结构如何以及到的程度,以了解系统结构可能影响人类演员的行为。系统演员之间的厌恶或风险寻求行为与另一个游戏环境不同。扑克是作为一个有用的测试系统,通过易于理解的系统,在经济决策基于不完整的信息。与许多其他现实世界的系统不同,扑克的规则和结构在虚拟设置中可以轻松可再现为现场播放环境。然而,这项研究的价值远远超出了赌场的门,真正不是关于扑克的。这项研究诞生于工程,心理学和经济学的交叉点,并建立在所有三个领域的见解。了解如何通过复制系统可以改变人类行为,几乎可能导致电子商务,社交互动,远程医疗,远程教育或任何其他系统的有价值的见解,或者任何其他系统都有基于因特网的或虚拟等效的。

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